![]() A very small detail, maybe not even worth mentioning, except that one of the times that it happened it made me miss something that I needed in order to solve a puzzle. There were a few tiny bugs I noticed while playing where every once in a while an interactable item would still apparently be named after its file name such as “Magnifying_icon_(03)” rather than displaying the description of the object. The Last Door isn’t just jump scares like so many horror games today it utilises the buildup of a false sense of security and then once you’re sure you’re safe there’s a crazy lady behind you chanting in a foreign language. But it wasn’t just the music and sound that made the game scary it was the creepy characters, dark corners, and clever elements like having to explore an area by candlelight or trying to navigate an entire room in complete darkness, that pushed that scary factor up to eleven. I played the entirety of the game in the dark with my headphones in so all of the ambient sounds and music were right inside my head creeping me out – it’s really how all horror games should be played. The many horror aspects of The Last Door did an impressive job at keeping me particularly on edge throughout. Definitely a good thing when it comes to point-and-click adventures for me. Overall the puzzles were very unique (and strange) and didn’t cause me to want to quit even once. One of the times that I got stuck it was simply because I had missed an area where I was able to explore. That isn’t to say that I didn’t get stuck every once in awhile but after wandering around and trying different things there was always a logical (and sometimes not so logical) solution. The puzzles in season 2 are just as challenging as they were in the first season, but also much like the first season, none felt horribly impossible to solve. The rest of The Last Door team at The Game Kitchen should be proud of what they’ve put together with the second instalment of this series. But of course, Viola isn’t the only one that worked hard to make this game what it is. The music features a lot of beautiful riffs from string instruments, really adding to the eerie feel of the story. In all seriousness, Carlos Viola, the composer, deserves a few awards (and maybe a marriage proposal from me) for his work with The Last Door. The music in particular catches your attention and never lets go. There are so many elements of The Last Door that make it an awesome addition to the horror genre from the writing, to the atmosphere, to some of the creepiest characters ever, but the sound design is by far its greatest asset. Wakefield’s investigation leads him to East Hill Lunatic Asylum where he tries to find out what on Earth happened to Devitt. Wakefield worries about the safety of his patient and, after finding a letter in the home of one of Devitt’s late friends, decides to investigate a man named Alexander du Pre. ![]() Wakefield, a therapist, as he tries to find his missing patient Jeremiah Devitt who was the protagonist in season 1. The Last Door Season 2 is a point-and-click psychological horror game that tells the story of Dr. The Last Door Season 2 did not in any way disappoint and fits perfectly alongside its predecessor. The Last Door Season 1 had all of the elements of a suspenseful horror game with brilliant storytelling, challenging puzzles, and a myriad of other elements making it one of my most memorable games of 2014. All three endings in Tormented Souls revolve around Caroline's decision regarding Anna's fate.The first season of The Last Door was simply a triumph in my personal opinion, so when I heard that a second season was in the works, I was beyond excited. ![]() Players can also get Sisters for the best ending, and Remorse for the neutral ending. Nostalgia is awarded for completing the game regardless of the ending. Tormented Souls has three achievements or trophies related to the endings. A jump scare cutscene will trigger, and Caroline will be attacked and killed by Anna because she was never cured. Continue through the end of the game normally, and use the cross-key to try to escape. When the player reaches Anna, they shouldn't interact with her at all. Caroline will escape knowing she couldn't save her sister. Doing either and leaving the hospital directly after beating the boss will result in a neutral ending. The antidote will cause her to transform, or Caroline can use a weapon to mercy-kill her. After beating Noah's monsters, approach Anna. Players will need to either have the antidote or a weapon to use on Anna. The neutral ending is similar to the good ending.
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